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Second life mac glassdoor11/4/2022 ![]() ![]()
![]() The downside to this is that some graphic options which should be available will be disabled, because they are not available for this particular driver. #SECOND LIFE MAC GLASSDOOR HOW TO#If you want to go down this route, the following link will take you to instructions on how to do this (it will also give some more inforation about the problem): #SECOND LIFE MAC GLASSDOOR MAC OS X#The key lies in using an alternative driver, actually for another video card (this seems a somewhat scary option, but I have been doing it for several months without problems).īeing able to specify an alternative driver, however, is not something that comes with the standard Mac OS X install, and is not straight-forward to set up. The other work-around is not straight-forward, but it is what I am doing at the moment. I have no personal experience with this, but I understand that it works well. One is to use a virtual machine with Windows (via BootCamp seems the best option). For example, although World Of Warcraft users have reported similar problems, it does not seem to be universal (personally, WOW runs impeccably on my own machine). The problem appears to lie with Apple, although there are some question-marks over this. Using it will bring your Mac grinding to a halt within minutes, to the extent that only a forced reset (see Emergency Shutdown below) will get you out. #SECOND LIFE MAC GLASSDOOR DRIVER#On the Mac, the driver for this graphics card is bugged. Recent MacBook Pros use an Nvidia GeForce 8600M GT graphics card. Never buy the first release of anything!). #SECOND LIFE MAC GLASSDOOR UPDATE#What a surprise.įor the benefit of anyone else who is using a MacBook Pro, here are a few notes of things that I have learnt that are of use when running Second Life (these notes apply to Mac OS 10.4 (Tiger) – I don’t intend to update to Leopard until the various issues with it have been fixed. There is one application which has caused me some problems, and that is Second Life. It’s excellent, and I can’t say that I’ve regretted it in any way. This might work well enough for small objects though, and doesn't require advanced lighting.A few months ago I decided it was finally time to ditch Microsoft, and I purchased a MacBook Pro. You could bake highlights from a non-transparent model, and make the rest of the texture transparent with an alpha mask, but those highlights would look wrong for all except the precise lighting used to do the baking. I think that's unlikely to be very satisfactory, because the absence of refraction will still be a problem. ![]() It can be avoided either by separating the overlapping surfaces with a sharp edge, or by making them different materials. This is very minor in this examp,e, but can be very bad in others. Second, with mesh, if you look very carefully, you can see a nasty shading artefact (patches of different lighting) where two glass surfaces overlap. As the pattern gets more contrast, the glass becomes less and less evident. There are two BIG problems: First, because there is no refraction, the texture behind the glass is undistorted. This is applied to a mesh glass and a prim bowl in the picture, with a local (projected) light at the top, without at the bottom, at default 3pm. Here is a very simple solution, but only for those with advanced lighting: Texture=Blank Color=White Transparency=80% Bumpiness=Blank Shininess=Blank, Glossiness=255, Environment=255, Spec color=White. Refraction is needed for good glass effects. The problem with glass in SL is that there is no refraction (bending light inside glass). ![]()
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